Video Games and Violence by Andrea C. Nakaya

By Andrea C. Nakaya

Show description

Read or Download Video Games and Violence PDF

Best communication & media studies books

The Digital Dialectic: New Essays on New Media (Leonardo Books)

Desktops associated with networks have created the 1st greatly used structures that let contributors to create, distribute, and obtain audiovisual content material with a similar field. They problem theorists of electronic tradition to boost interaction-based versions to switch the extra primitive types that permit purely passive use.

Among the Fans: From the Ashes to the arrows, a year of watching the watchers (Wisden Sports Writing)

There has been as soon as a time, now not goodbye in the past, the place our wearing heroes have been taken care of with veneration. gamers have been avid gamers and their watchers have been passive. Heroes lived on pedestals - they were not public estate. This ebook explores the numerous methods this dynamic has replaced through the years. From the Barmy Army's loud yet unswerving help of the britain cricket workforce to the jeers that greeted our returning footballers after the area Cup, the connection among athlete and fan is now fairly dramatically various.

Gender & Pop Culture: A Text-Reader

Gender & popular culture presents a starting place for the learn of gender, popular culture and media. This complete, interdisciplinary textual content offers text-book variety introductory and concluding chapters written by way of the editors, seven unique contributor chapters on key themes and written in various writing types, dialogue questions, extra assets and extra.

The Digital Reporter’s Notebook

Strong storytelling engages the senses, and at the present time, there are extra available electronic instruments on hand for telling multimedia tales than ever sooner than. The electronic Reporter’s laptop teaches sensible electronic storytelling options that newshounds can placed into perform at once, utilizing the expertise they have already got of their wallet.

Extra info for Video Games and Violence

Sample text

Com. Consider these questions as you read: 1. Do you agree with the argument that there is no evidence that violent games cause mass shootings? Why or why not? 2. When Adam Lanza killed twenty-six people in a 2012 shooting, the media was quick to point out that he played violent video games. Why do you think the media is so quick to blame game violence for mass shootings? 3. How strong is the argument that violent people are drawn to violent game play, not made violent by it? Explain. Editor’s note: The discussion that follows presents common arguments made in support of this perspective, reinforced by facts, quotes, and examples taken from various sources.

Concerns about game violence teaching real-world violence are also unfounded. Most young people can distinguish between the fantasy world of game play and the real world. ” He says, “Santa Claus is a prime example. ”36 When gamers talk about their experiences, many of their comments lend support to this argument that violent game play is merely a form of entertainment for them and that they recognize that it does not resemble re“Scary stories and games ality. ” Another —Cheryl K. Olson, expert on media effects.

13. Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca, Understanding Video Games: The Essential Introduction. New York: Routledge, 2013, p. 266. 14. Egenfeldt-Nielsen, Smith, and Tosca, Understanding Video Games, p. 270. 15. Christopher J. , Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds. Netherlands: Sense, 2010, p. 31. 16. Michael D. S. News & World Report, May 10, 2010. com. 17. Erik Kain, “As Video Games Sales Climb Year Over Year, Violent Crime Continues to Fall,” Forbes, April 19, 2012.

Download PDF sample

Rated 4.25 of 5 – based on 44 votes